BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Seoul X-LIC-LOCATION:Asia/Seoul BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:KST DTSTART:18871231T000000 DTSTART:19881009T020000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20230103T035306Z LOCATION:Auditorium\, Level 5\, West Wing DTSTART;TZID=Asia/Seoul:20221206T100000 DTEND;TZID=Asia/Seoul:20221206T120000 UID:siggraphasia_SIGGRAPH Asia 2022_sess153_papers_311@linklings.com SUMMARY:Display Size and Targeting Performance: Small Hurts, Large May Hel p DESCRIPTION:Technical Papers\n\nDisplay Size and Targeting Performance: Sm all Hurts, Large May Help\n\nKim, Madhusudan, Watson, Boudaoud, Tarrazo... \n\nWhich display size helps gamers win? Recommendations from the research and PC gaming communities are contradictory. We find that as display size grows, targeting performance improves. When size increases from 13" to 26 ", targeting time drops by over 3%. Further size increases from 26" throug h 39", 52" and 65", bring more modest improvements, with targeting time dr opping a further 1%. While such improvements may not be meaningful for nov ice gamers, they are extremely important to skilled and competitive player s. To produce these results, 30 gamers participated in a targeting task as we varied display size by placing a display at varying distances. We held field of view constant by varying viewport size, and resolution constant by rendering to a fixed-size off-screen buffer. This paper offers further experimental detail, and examines likely explanations for the effects of d isplay size.\n\nRegistration Category: FULL ACCESS, EXPERIENCE PLUS ACCESS , EXPERIENCE ACCESS, TRADE EXHIBITOR\n\nLanguage: ENGLISH\n\nFormat: IN-PE RSON URL:https://sa2022.siggraph.org/en/full-program/?id=papers_311&sess=sess15 3 END:VEVENT END:VCALENDAR