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TZID:Asia/Seoul
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DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20230103T035348Z
LOCATION:Exhibition Hall 2\, Level 1\, West Wing
DTSTART;TZID=Asia/Seoul:20221208T100000
DTEND;TZID=Asia/Seoul:20221208T180000
UID:siggraphasia_SIGGRAPH Asia 2022_sess225@linklings.com
SUMMARY:Art Gallery
DESCRIPTION:Art Gallery\n\nTrajectories of Time: Sustainable Ecologies and
Non-fungible Entities \n\nWhat does sustainability and non-fungibility me
an in today�s Worlding? \n\nAt the Art Gallery, we speculate and envision
sustainable ecologies and non-fungible entities that are constantly resha
ped, recreated and restored in the trajectories of time. Tokens of hopes a
nd promises are taken to explore and experiment with digital media not onl
y to discover terrains of co-existence but also to reflect on current medi
a landscapes. We cordially invite you to savour the time at the Art Galler
y, where sustainability and non-fungibility is possible because of imperfe
ctions, uncertainties, and contingencies, we as beings are, not in spite o
f.\n\nScope of the Cloud\n\nOh\n\nScope of the Cloud sets its stage on a f
loating city in 2051, CLOUD, a city of climate refugees. Each game consol
e sets Planner, Researcher, and the Flightless bird as the main protagonis
t. In a playful way, the game questions how mobility can affect ecosystems
and human lives.\n\n---------------------\nRemembrance: Magma\n\nChoi\n\n
Remembrance: Magma is an immersive virtual reality animation addressing th
e poetics of a mind as it is dying of dementia.\n\n---------------------\n
Keep Smiling\n\nGuljajeva, Canet Sola\n\nKeep Smiling is an online interac
tive experience in the form of a job interview conducted by an 'AI agent'.
The agent asks the participant to smile, to smile even more, and to count
objects she/he can see through a nearby window while continuing to smile.
\n\n---------------------\nChandra X\n\nYeom, Jang\n\n〈Chandra X〉 speculat
es on the state of nature and biodiversity as �hyper-capital�, especially
under an interplanetary-scale surveillance system powered by virtual-real
networks and neo-colonialist interactions. The work reimagines the perform
ative engagement of Chandra-as-a...\n\n---------------------\nRiver Concer
t\n\nWU\n\nHave we ever heard the voice of river carefully? We use the tec
hnology of speech recognition, including the emotion recognition function
to analysis audio samples of underwater recording. So we can hear the unde
rwater sound into a dynamic piece of music and let the river play the musi
c itself.\n\n---------------------\nPeople of the Gold\n\nYang\n\n"People
of the Gold" reflects on the history of early Chinese immigrants during th
e Gold Rush period. Multiple moving portraits were generated by machine le
arning algorithms trained with historical documents. The project explores
the potential of machine learning in visual anthropology and raises qu...\
n\n---------------------\nGaia\n\nJang\n\n'Gaia' is an eco game where you
can experience the changes in Earth in the Anthropocene based on everyday
choices such as food systems, electricity use, and virus infection. Indivi
dual players join through the website and its virtual Earth respawns multi
ple times based on the choices of all multiple...\n\n---------------------
\nRepository\n\nZhang\n\nA VR art experience provides a conceptual respons
e to the issues of data authorship and data oblivion. It visualizes 1945 T
witter posts retrieved from Twitter API under the construction of a server
farm with a paper shredder. It questions the possible future of digital h
eritage.\n\n---------------------\nInner self drawing machine\n\nZhang, Xi
e, Huang, Pai, Chernyshov...\n\nThere are gaps that exist between our inne
r gender identity and outer gender expressions, those gaps are even more s
evere for those sexual minorities. Therefore we expect to contribute to bu
ilding an empathetic understanding of sexual minorities via our inner-self
drawing machine which can draw thei...\n\n---------------------\nThe Emer
ging Media Art Performance of Eine Kleine Nachtmusik\n\nLee, Kwon\n\nThis
performance aims to transform the traditional classical music experience t
hrough emerging media technology. Generative visualization will analyze an
d use not only musicians� audio but also audience-generated noise and ambi
ent sound. This will make the audience�s expression part of t...\n\n------
---------------\nThe Patient 05\n\nLE, Bjerkeli\n\nMany assumed that the i
ncreased use of modern technology in the workplace would allow mankind to
sit back more, yet some people are working longer hours than ever. The Pat
ient series by Axl Le reflects on the role of a modern work environment an
d how it impacts our life.\n\n---------------------\nLizardians\n\nLee\n\n
Lizardians is a three-channel 3-D animation that depicts a world in which
the human body has been commercialized for mass consumption. The lives of
two people unfold synchronously to reveal the consequences of the late-cap
italistic system on individuals' freedom, labor, creativity, and authorshi
p.\n\n---------------------\nPerception of War: AI Data Universe\n\nYoon,
kim, Kim, Yoo\n\n'Perception of War' analyzes and visualizes 60,000 human
perception data about the Ukraine war through AI technology. The modality
of collective perception, left in a fascinating and somewhat bizarre form,
provides a critical perspective on the Ukraine war behind the data and th
e context of capital,...\n\n---------------------\nWindow\n\nYu, Min, Zeng
\n\nWindow is an interactive multimedia installation that reconstructs the
Quarantine experience with point clouds, sound and diary texts. It create
s a poetic digital environment, arouses the audience's empathetic feeling
together and reflects on the relationship between body and space, the indi
vidual a...\n\n---------------------\nMulti-lingua-body\n\nManabe, Takamin
e, Hartanto, Maeno, Fukubayashi\n\nWorldwide StRhyme is an experience that
rhymes in many languages by selecting words through stepping forward aimi
ng to blur the boundary of words as sound and meaning. \nWe explore new me
dia making languages sustainable following oral, priniting, radio broadcas
ting, and texting, because language is n...\n\n---------------------\nMode
rn Rescue 2022ss\n\nMao, Fang\n\nThis work is a virtual catwalk animation
based on modern urban diseases, consisting three themes: information leaka
ge, social behavior alienation, and environmental degradation. Taking the
catwalk as the form of presentation. This work aims to inspire people to f
ocus on the Sustainable Development G...\n\n---------------------\nLand En
ough\n\nAgcal, LC, Yin, Li\n\nLand Enough uses the issues of rising sea le
vels, energy, waste, and diversity in a fictional climate-destroyed future
. Each participant was given the role of explorer, architect, scientist, o
r engineer to create artful technologies in a fictional climate-destroyed
future. These post-apocalyptic tec...\n\n---------------------\nIllusory L
and\n\nWANG, Su, Chen, Li, Lin...\n\nThis video is a 360-degree immersive
experience, using the latest real-time game engine, allowing the audience
to immerse themselves in a surreal Oriental landscape fantasy, Experience
dreams and memories of the past, present, and future growing, changing, di
sintegrating, and reorganizing in a chaot...\n\n---------------------\nNip
po-Latin American Land\n\nIba�ez Sandoval\n\nThe installation consists of
an urban/rural Japanese landscape influenced by a Latinx community. Model
structures are made of printed photographs and small screens for seeing de
tails, both part of a bigger collection. In this setting, attendees will b
e able to see the visual communication of the cit...\n\n------------------
---\nOrigami Tessellations Induced by Growth\n\nTachi, Horikawa, Kanaoka\n
\nWe create a series of origami tessellations by simulating the growth of
membranes. The self-organized winkling patterns allow the transformation o
f one surface into another with a different curvature without stretching o
r shrinking . Our work demonstrates the universality of the principle of f
olding...\n\n---------------------\nDigital Being: Thinking of the Stars\n
\nPark\n\nNFT creatures were streamed over the internet to old abandoned T
Vs like the new souls of the machines.\n\n---------------------\nHuman-lik
e non-human � HAOS human electrical cognition liberation project Ver 1.0\n
\nLai\n\nThe project �human-like non-human � HAOS human cognition liberati
on project� to attempt using electrical perception sensing in the oral reg
ion as an addition to the Eight Consciousness defined by Buddhist discipli
nes and expanding beyond the biological identity of a human.\n\n----------
-----------\nVoight-Kampff 2.0\n\nFang, Yan\n\n"Voight-Kampff 2.0" is a sc
i-fi interactive experience including a questioner and a suspect. The judg
ement is made by questioner to confirm suspect�s identity through emotiona
l fluctuations. Significance of maintaining self-awareness in relationship
of human-machine is emphasized in this work,...\n\n---------------------\
nZeroth: The self-awareness sense embodied by facing the coexistence of th
e physical and virtual bodies in the mirror\n\nMiura, Uchida, Kawamura, Ze
mpo\n\nToday, physical reality and the XR/metaverse, here and there, are b
eing connected without seams. In this art Zeroth, the user simultaneously
confronts oneself in physical reality and oneself in XR. This experience a
llows the user to consider the appropriate ritual actions.\n\n------------
---------\nWander [001]\n\nSun, Cheng, Xu, Li, Lee...\n\nThis is a public
art project centred on an AI chatbot called Wander. She can generate inter
active fiction based on real-world locations� knowledge graphs. Through pu
blic participation, the stories are visualised on an interactive map, a fi
ctional earth chronicle contributed through crowdsource...\n\n\nRegistrati
on Category: FULL ACCESS, EXPERIENCE PLUS ACCESS, EXPERIENCE ACCESS, ON-DE
MAND ACCESS, TRADE EXHIBITOR\n\nFormat: IN-PERSON, ON-DEMAND
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