BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Seoul X-LIC-LOCATION:Asia/Seoul BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:KST DTSTART:18871231T000000 DTSTART:19881009T020000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20230103T035348Z LOCATION:Room 323\, Level 3\, West Wing DTSTART;TZID=Asia/Seoul:20221208T110000 DTEND;TZID=Asia/Seoul:20221208T120000 UID:siggraphasia_SIGGRAPH Asia 2022_sess257@linklings.com SUMMARY:IEEE TVCG VR Sessions DESCRIPTION:Talks\n\nVideo See-Through Mixed Reality with Focus Cues\n\nEb ner\n\nThis work introduces the first approach to video see-through mixed reality with full support for focus cues. By combining the flexibility to adjust the focus distance found in varifocal designs with the robustness t o eye-tracking error found in multifocal designs, our novel display archit ecture reli...\n\n---------------------\nMultisensory Proximity and Transi tion Cues for Improving Target Awareness in Narrow Field of View Augmented Reality Displays\n\nMarquardt\n\nAugmented reality applications allow use rs to enrich their real surroundings with additional digital content. Howe ver, due to the limited field of view of augmented reality devices, it can sometimes be difficult to become aware of newly emerging information insi de or outside the field of view. Typic...\n\n---------------------\nDynami c Projection Mapping for Robust Sphere Posture Tracking Using Uniform/Bias ed Circumferential Markers\n\nMikawa\n\nIn spatial augmented reality (SAR) , a widely dynamic projection mapping system has been developed as a novel approach to graphics presentation for widely moving objects in dynamic si tuations. However, this approach requires a novel high-speed tracking mark er that enables automatic initialization as ...\n\n---------------------\n Multifocal Stereoscopic Projection Mapping\n\nIwai\n\nStereoscopic project ion mapping (PM) allows a user to see a three-dimensional (3D) computer-ge nerated (CG) object floating over physical surfaces of arbitrary shapes ar ound us using projected imagery. However, the current stereoscopic PM tech nology only satisfies binocular cues and is not capable of...\n\n--------- ------------\nStudying the Effects of Congruence of Auditory and Visual St imuli on Virtual Reality Experiences\n\nKim\n\nStudies in virtual reality (VR) have introduced numerous multisensory simulation techniques for more immersive VR experiences. However, although they primarily focus on expand ing sensory types or increasing individual sensory quality, they lack cons ensus in designing appropriate interactions between...\n\n\nRegistration C ategory: FULL ACCESS, EXPERIENCE PLUS ACCESS, TRADE EXHIBITOR\n\nLanguage: ENGLISH\n\nFormat: IN-PERSON END:VEVENT END:VCALENDAR