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PRODID:Linklings LLC
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TZID:Asia/Seoul
X-LIC-LOCATION:Asia/Seoul
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TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:KST
DTSTART:18871231T000000
DTSTART:19881009T020000
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BEGIN:VEVENT
DTSTAMP:20230103T035348Z
LOCATION:Room 323\, Level 3\, West Wing
DTSTART;TZID=Asia/Seoul:20221208T110000
DTEND;TZID=Asia/Seoul:20221208T120000
UID:siggraphasia_SIGGRAPH Asia 2022_sess257@linklings.com
SUMMARY:IEEE TVCG VR Sessions
DESCRIPTION:Talks\n\nVideo See-Through Mixed Reality with Focus Cues\n\nEb
ner\n\nThis work introduces the first approach to video see-through mixed
reality with full support for focus cues. By combining the flexibility to
adjust the focus distance found in varifocal designs with the robustness t
o eye-tracking error found in multifocal designs, our novel display archit
ecture reli...\n\n---------------------\nMultisensory Proximity and Transi
tion Cues for Improving Target Awareness in Narrow Field of View Augmented
Reality Displays\n\nMarquardt\n\nAugmented reality applications allow use
rs to enrich their real surroundings with additional digital content. Howe
ver, due to the limited field of view of augmented reality devices, it can
sometimes be difficult to become aware of newly emerging information insi
de or outside the field of view. Typic...\n\n---------------------\nDynami
c Projection Mapping for Robust Sphere Posture Tracking Using Uniform/Bias
ed Circumferential Markers\n\nMikawa\n\nIn spatial augmented reality (SAR)
, a widely dynamic projection mapping system has been developed as a novel
approach to graphics presentation for widely moving objects in dynamic si
tuations. However, this approach requires a novel high-speed tracking mark
er that enables automatic initialization as ...\n\n---------------------\n
Multifocal Stereoscopic Projection Mapping\n\nIwai\n\nStereoscopic project
ion mapping (PM) allows a user to see a three-dimensional (3D) computer-ge
nerated (CG) object floating over physical surfaces of arbitrary shapes ar
ound us using projected imagery. However, the current stereoscopic PM tech
nology only satisfies binocular cues and is not capable of...\n\n---------
------------\nStudying the Effects of Congruence of Auditory and Visual St
imuli on Virtual Reality Experiences\n\nKim\n\nStudies in virtual reality
(VR) have introduced numerous multisensory simulation techniques for more
immersive VR experiences. However, although they primarily focus on expand
ing sensory types or increasing individual sensory quality, they lack cons
ensus in designing appropriate interactions between...\n\n\nRegistration C
ategory: FULL ACCESS, EXPERIENCE PLUS ACCESS, TRADE EXHIBITOR\n\nLanguage:
ENGLISH\n\nFormat: IN-PERSON
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