BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Seoul X-LIC-LOCATION:Asia/Seoul BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:KST DTSTART:18871231T000000 DTSTART:19881009T020000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20230103T035309Z LOCATION:Room 324\, Level 3\, West Wing DTSTART;TZID=Asia/Seoul:20221207T153000 DTEND;TZID=Asia/Seoul:20221207T170000 UID:siggraphasia_SIGGRAPH Asia 2022_sess160_papers_311@linklings.com SUMMARY:Display Size and Targeting Performance: Small Hurts, Large May Hel p DESCRIPTION:Technical Communications, Technical Papers\n\nDisplay Size and Targeting Performance: Small Hurts, Large May Help\n\nKim, Madhusudan, Wa tson, Boudaoud, Tarrazo...\n\nWhich display size helps gamers win? Recomme ndations from the research and PC gaming communities are contradictory. We find that as display size grows, targeting performance improves. When siz e increases from 13" to 26", targeting time drops by over 3%. Further size increases from 26" through 39", 52" and 65", bring more modest improvemen ts, with targeting time dropping a further 1%. While such improvements may not be meaningful for novice gamers, they are extremely important to skil led and competitive players. To produce these results, 30 gamers participa ted in a targeting task as we varied display size by placing a display at varying distances. We held field of view constant by varying viewport size , and resolution constant by rendering to a fixed-size off-screen buffer. This paper offers further experimental detail, and examines likely explana tions for the effects of display size.\n\nRegistration Category: FULL ACCE SS, ON-DEMAND ACCESS\n\nLanguage: ENGLISH\n\nFormat: IN-PERSON, ON-DEMAND URL:https://sa2022.siggraph.org/en/full-program/?id=papers_311&sess=sess16 0 END:VEVENT END:VCALENDAR