BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:Asia/Seoul
X-LIC-LOCATION:Asia/Seoul
BEGIN:STANDARD
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:KST
DTSTART:18871231T000000
DTSTART:19881009T020000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTAMP:20230103T035309Z
LOCATION:Room 324\, Level 3\, West Wing
DTSTART;TZID=Asia/Seoul:20221207T153000
DTEND;TZID=Asia/Seoul:20221207T170000
UID:siggraphasia_SIGGRAPH Asia 2022_sess160_papers_311@linklings.com
SUMMARY:Display Size and Targeting Performance: Small Hurts, Large May Hel
p
DESCRIPTION:Technical Communications, Technical Papers\n\nDisplay Size and
Targeting Performance: Small Hurts, Large May Help\n\nKim, Madhusudan, Wa
tson, Boudaoud, Tarrazo...\n\nWhich display size helps gamers win? Recomme
ndations from the research and PC gaming communities are contradictory. We
find that as display size grows, targeting performance improves. When siz
e increases from 13" to 26", targeting time drops by over 3%. Further size
increases from 26" through 39", 52" and 65", bring more modest improvemen
ts, with targeting time dropping a further 1%. While such improvements may
not be meaningful for novice gamers, they are extremely important to skil
led and competitive players. To produce these results, 30 gamers participa
ted in a targeting task as we varied display size by placing a display at
varying distances. We held field of view constant by varying viewport size
, and resolution constant by rendering to a fixed-size off-screen buffer.
This paper offers further experimental detail, and examines likely explana
tions for the effects of display size.\n\nRegistration Category: FULL ACCE
SS, ON-DEMAND ACCESS\n\nLanguage: ENGLISH\n\nFormat: IN-PERSON, ON-DEMAND
URL:https://sa2022.siggraph.org/en/full-program/?id=papers_311&sess=sess16
0
END:VEVENT
END:VCALENDAR