BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Seoul X-LIC-LOCATION:Asia/Seoul BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:KST DTSTART:18871231T000000 DTSTART:19881009T020000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20230103T035348Z LOCATION:Room 325-AB\, Level 3\, West Wing DTSTART;TZID=Asia/Seoul:20221209T140000 DTEND;TZID=Asia/Seoul:20221209T153000 UID:siggraphasia_SIGGRAPH Asia 2022_sess178@linklings.com SUMMARY:VR and Interaction DESCRIPTION:Technical Communications, Technical Papers\n\nThe presentation s will be followed by a 30-min Interactive Discussion Session at Room 325- CD.\n\nThe Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive tec hniques. Technical Papers are published as a special issue of ACM Transact ions on Graphics. In addition to papers selected by the SIGGRAPH Asia 2022 Technical Papers Jury, the conference presents papers that have been publ ished in ACM Transactions on Graphics during the past year. Accepted paper s adhere to the highest scientific standards.\n\nThe Technical Communicati ons program is a premier forum for presenting the latest developments and research still in progress. Leading international experts in academia and industry present work that showcase actual implementations of research ide as, works at the crossroads of computer graphics with computer vision, mac hine learning, HCI, VR, CAD, visualization, and many others.\n\nUmeTrack: Unified multi-view end-to-end hand tracking for VR\n\nHan, Wu, Zhang, Liu, Zhang...\n\nReal-time tracking of 3D hand pose in world space is a challe nging problem\nand plays an important role in VR interaction. Existing wor k in this space are\nlimited to either producing root-relative (versus wor ld space) 3D pose or rely\non multiple stages such as generating heatmaps and kinematic optimi...\n\n---------------------\nNeural Brushstroke Engin e: Learning a Latent Style Space of Interactive Drawing Tools\n\nShugrina, Li, Fidler\n\nWe propose Neural Brushstroke Engine, the first method to a pply deep generative models\nto learn a distribution of interactive drawin g tools. \nOur conditional GAN model learns the latent \nspace of drawing styles from a small set (about 200) of unlabeled images in different media .\nOnce trained, a sing...\n\n---------------------\nIDE-3D: Interactive D isentangled Editing for High-Resolution 3D-aware Portrait Synthesis\n\nSun , Wang, Shi, Wang, Liu...\n\nExisting 3D-aware facial generation methods f ace a dilemma in quality versus editability: they either generate editable results in low resolution, or high quality ones with no editing flexibili ty. In this work, we propose a new approach that brings the best of both w orlds together. Our system consis...\n\n---------------------\nH❤️rtDown: Document Processor for Executable Linear Algebra Papers\n\nLi, Kamil, Jaco bson, Gingold\n\nScientific documents describe a topic in a mix of prose a nd mathematical expressions. The prose refers to those expressions, which themselves must be encoded in, e.g., LaTeX. The resulting documents are st atic, even though most documents are now read digitally. Moreover, formula s must be implemented...\n\n---------------------\nNeuralMarker: A Framewo rk for Learning General Marker Correspondence\n\nHuang, Pan, Pan, Bian, Xu ...\n\nWe tackle the problem of estimating correspondences from a general marker, such as a movie poster, to an image that captures such a marker. C onventionally, this problem is addressed by fitting a homography model bas ed on sparse feature matching. However, they are only able to handle plane -like marke...\n\n---------------------\nReal-Time Omnidirectional Roaming in Large Scale Indoor Scenes\n\nHuang, Chen, Zhang, Yeung\n\nWe proposed a pipeline that can efficiently digitize the real world for real-time 360° indoor-scene roaming that achieves 6-DoF flexibility.\n\n---------------- -----\nForce-Aware Interface via Electromyography for Natural VR/AR Intera ction\n\nZhang, Liang, Chen, Torrens, Atashzar...\n\nWhile tremendous adva nces in visual and auditory realism have been made for virtual and augment ed reality (VR/AR), introducing a plausible sense of physicality into the virtual world remains challenging. Closing the gap between real-world phys icality and immersive virtual experience requires a close...\n\n\nRegistra tion Category: FULL ACCESS, ON-DEMAND ACCESS\n\nLanguage: ENGLISH\n\nForma t: IN-PERSON, ON-DEMAND END:VEVENT END:VCALENDAR