BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Seoul X-LIC-LOCATION:Asia/Seoul BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:KST DTSTART:18871231T000000 DTSTART:19881009T020000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20230103T035306Z LOCATION:Auditorium\, Level 5\, West Wing DTSTART;TZID=Asia/Seoul:20221206T100000 DTEND;TZID=Asia/Seoul:20221206T120000 UID:siggraphasia_SIGGRAPH Asia 2022_sess153_papers_307@linklings.com SUMMARY:Color-Perception-Guided Display Power Reduction for Virtual Realit y DESCRIPTION:Technical Papers\n\nColor-Perception-Guided Display Power Redu ction for Virtual Reality\n\nDuinkharjav, Chen, Tyagi, He, Zhu...\n\nBatte ry life is an increasingly urgent challenge for today's untethered VR and AR devices. However, the power efficiency of head-mounted displays is natu rally at odds with growing computational requirements driven by better res olution, refresh rate, and dynamic ranges, all of which reduce the sustain ed usage time of untethered AR/VR devices. For instance, the Oculus Quest 2, under a fully-charged battery, can sustain only 2 to 3 hours of operati on time. Prior display power reduction techniques mostly target smartphone displays. Directly applying smartphone display power reduction techniques , however, degrades the visual perception in AR/VR with noticeable artifac ts. For instance, the "power-saving mode" on smartphones uniformly lowers the pixel luminance across the display and, as a result, presents an overa ll darkened visual perception to users if directly applied to VR content.\ n\nOur key insight is that VR display power reduction must be cognizant of the gaze-contingent nature of high field-of-view VR displays. To that end , we present a gaze-contingent system that, without degrading luminance, m inimizes the display power consumption while preserving high visual fideli ty when users actively view immersive video sequences. This is enabled by constructing 1) a gaze-contingent color discrimination model through psych ophysical studies, and 2) a display power model (with respect to pixel col or) through real-device measurements. Critically, due to the careful desig n decisions made in constructing the two models, our algorithm is cast as a constrained optimization problem with a closed-form solution, which can be implemented as a real-time, image-space shader. We evaluate our system using a series of psychophysical studies and large-scale analyses on natur al images. Experiment results show that our system reduces the display pow er by as much as 24% (14% on average) with little to no perceptual fidelit y degradation.\n\nRegistration Category: FULL ACCESS, EXPERIENCE PLUS ACCE SS, EXPERIENCE ACCESS, TRADE EXHIBITOR\n\nLanguage: ENGLISH\n\nFormat: IN- PERSON URL:https://sa2022.siggraph.org/en/full-program/?id=papers_307&sess=sess15 3 END:VEVENT END:VCALENDAR