BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Seoul X-LIC-LOCATION:Asia/Seoul BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:KST DTSTART:18871231T000000 DTSTART:19881009T020000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20230103T035309Z LOCATION:Room 325-AB\, Level 3\, West Wing DTSTART;TZID=Asia/Seoul:20221207T140000 DTEND;TZID=Asia/Seoul:20221207T153000 UID:siggraphasia_SIGGRAPH Asia 2022_sess162_papers_262@linklings.com SUMMARY:PADL: Language-Directed Physics-Based Character Control DESCRIPTION:Technical Communications, Technical Papers\n\nPADL: Language-D irected Physics-Based Character Control\n\nJuravsky, Guo, Fidler, Peng\n\n Developing systems that can synthesize natural and life-like motions for s imulated characters has long been a focus for computer animation. But in o rder for these systems to be useful for downstream applications, they need not only produce high-quality motions, but must also provide an accessibl e and versatile interface through which users can direct a character's beh aviors. Natural language provides a simple-to-use and expressive medium fo r specifying a user's intent. Recent breakthroughs in natural language pro cessing (NLP) have demonstrated effective use of language-based interfaces for applications such as image generation and program synthesis. In this work, we present PADL, which leverages recent innovations in NLP in order to take steps towards developing language-directed controllers for physics -based character animation. PADL allows users to issue natural language co mmands for specifying both high-level tasks and low-level skills that a ch aracter should perform. We present an adversarial imitation learning appro ach for training policies to map high-level language commands to low-level controls that enable a character to perform the desired task and skill sp ecified by a user's commands. Furthermore, we propose a multi-task aggrega tion method that leverages a language-based multiple-choice question-answe ring approach to determine high-level task objectives from a language comm and. We show that our framework can be applied to effectively direct a sim ulated humanoid character to perform a diverse array of complex motor skil ls.\n\nRegistration Category: FULL ACCESS, ON-DEMAND ACCESS\n\nLanguage: E NGLISH\n\nFormat: IN-PERSON, ON-DEMAND URL:https://sa2022.siggraph.org/en/full-program/?id=papers_262&sess=sess16 2 END:VEVENT END:VCALENDAR