BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Seoul X-LIC-LOCATION:Asia/Seoul BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:KST DTSTART:18871231T000000 DTSTART:19881009T020000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20230103T035307Z LOCATION:Room 324\, Level 3\, West Wing DTSTART;TZID=Asia/Seoul:20221206T140000 DTEND;TZID=Asia/Seoul:20221206T153000 UID:siggraphasia_SIGGRAPH Asia 2022_sess154_papers_366@linklings.com SUMMARY:Learning Virtual Chimeras by Dynamic Motion Reassembly DESCRIPTION:Technical Communications, Technical Papers\n\nLearning Virtual Chimeras by Dynamic Motion Reassembly\n\nLEE, Lee, Lee\n\nThe Chimera is a mythological hybrid creature composed of different animal parts. The chi mera’s movements are highly dependent on the spatial and temporal alignmen ts of its composing parts. In this paper, we present a novel algorithm tha t creates and animates chimeras by dynamically reassembling source charact ers and their movements. Our algorithm exploits a two-network architecture : part assembler and dynamic controller. The part assembler is a supervise d learning layer that searches for the spatial alignment among body parts, assuming that the temporal alignment is provided. The dynamic controller is a reinforcement learning layer that learns robust control policy for a wide variety of potential temporal alignments. These two layers are tightl y intertwined and learned simultaneously. The chimera animation generated by our algorithm is energy efficient and expressive in terms of describing weight shifting, balancing, and full-body coordination. We demonstrate th e versatility of our algorithm by generating the motor skills of a large v ariety of chimeras from limited source characters.\n\nRegistration Categor y: FULL ACCESS, ON-DEMAND ACCESS\n\nLanguage: ENGLISH\n\nFormat: IN-PERSON , ON-DEMAND URL:https://sa2022.siggraph.org/en/full-program/?id=papers_366&sess=sess15 4 END:VEVENT END:VCALENDAR