BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Seoul X-LIC-LOCATION:Asia/Seoul BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:KST DTSTART:18871231T000000 DTSTART:19881009T020000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20230103T035309Z LOCATION:Room 324\, Level 3\, West Wing DTSTART;TZID=Asia/Seoul:20221207T153000 DTEND;TZID=Asia/Seoul:20221207T170000 UID:siggraphasia_SIGGRAPH Asia 2022_sess160_papers_566@linklings.com SUMMARY:The Continuity of Locomotion: Rethinking Conventions for Locomotio n and Its Visualization in Shared Virtual Reality Spaces DESCRIPTION:Technical Communications, Technical Papers\n\nThe Continuity o f Locomotion: Rethinking Conventions for Locomotion and Its Visualization in Shared Virtual Reality Spaces\n\nFreiwald, Schmidt, Riecke, Steinicke\n \nNatural interaction between multiple users within a shared virtual envir onment (VE) relies on each others' awareness of the current position of th e interaction partners. This, however, cannot be warranted when users empl oy noncontinuous locomotion techniques, such as teleportation, which may c ause confusion among bystanders.\n\nIn this paper, we pursue two approache s to create a pleasant experience for both the moving user and the bystand ers observing that movement. First, we will introduce a Smart Avatar syste m that delivers continuous full-body human representations for noncontinuo us locomotion in shared virtual reality (VR) spaces. Smart Avatars imitate their assigned user's real-world movements when close-by and autonomously navigate to their user when the distance between them exceeds a certain t hreshold, i.e., after the user teleports. As part of the Smart Avatar syst em, we implemented four avatar transition techniques and compared them to conventional avatar locomotion in a user study, revealing significant posi tive effects on the observers' spatial awareness, as well as pragmatic and hedonic quality scores.\n\nSecond, we introduce the concept of Stuttered Locomotion, which can be applied to any continuous locomotion method. By c onverting a continuous movement into short-interval teleport steps, we pro vide the merits of non-continuous locomotion for the moving user while obs ervers can easily keep track of their path. Thus, while the experience for observers is similarly positive as with continuous motion, a user study c onfirmed that Stuttered Locomotion can significantly reduce the occurrence of cybersickness symptoms for the moving user, making it an attractive ch oice for shared VEs. We will discuss the potential of Smart Avatars and St uttered Locomotion for shared VR experiences, both when applied individual ly and in combination.\n\nRegistration Category: FULL ACCESS, ON-DEMAND AC CESS\n\nLanguage: ENGLISH\n\nFormat: IN-PERSON, ON-DEMAND URL:https://sa2022.siggraph.org/en/full-program/?id=papers_566&sess=sess16 0 END:VEVENT END:VCALENDAR