BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Seoul X-LIC-LOCATION:Asia/Seoul BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:KST DTSTART:18871231T000000 DTSTART:19881009T020000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20230103T035309Z LOCATION:Room 324\, Level 3\, West Wing DTSTART;TZID=Asia/Seoul:20221207T153000 DTEND;TZID=Asia/Seoul:20221207T170000 UID:siggraphasia_SIGGRAPH Asia 2022_sess160_papers_307@linklings.com SUMMARY:Color-Perception-Guided Display Power Reduction for Virtual Realit y DESCRIPTION:Technical Communications, Technical Papers\n\nColor-Perception -Guided Display Power Reduction for Virtual Reality\n\nDuinkharjav, Chen, Tyagi, He, Zhu...\n\nBattery life is an increasingly urgent challenge for today's untethered VR and AR devices. However, the power efficiency of hea d-mounted displays is naturally at odds with growing computational require ments driven by better resolution, refresh rate, and dynamic ranges, all o f which reduce the sustained usage time of untethered AR/VR devices. For i nstance, the Oculus Quest 2, under a fully-charged battery, can sustain on ly 2 to 3 hours of operation time. Prior display power reduction technique s mostly target smartphone displays. Directly applying smartphone display power reduction techniques, however, degrades the visual perception in AR/ VR with noticeable artifacts. For instance, the "power-saving mode" on sma rtphones uniformly lowers the pixel luminance across the display and, as a result, presents an overall darkened visual perception to users if direct ly applied to VR content.\n\nOur key insight is that VR display power redu ction must be cognizant of the gaze-contingent nature of high field-of-vie w VR displays. To that end, we present a gaze-contingent system that, with out degrading luminance, minimizes the display power consumption while pre serving high visual fidelity when users actively view immersive video sequ ences. This is enabled by constructing 1) a gaze-contingent color discrimi nation model through psychophysical studies, and 2) a display power model (with respect to pixel color) through real-device measurements. Critically , due to the careful design decisions made in constructing the two models, our algorithm is cast as a constrained optimization problem with a closed -form solution, which can be implemented as a real-time, image-space shade r. We evaluate our system using a series of psychophysical studies and lar ge-scale analyses on natural images. Experiment results show that our syst em reduces the display power by as much as 24% (14% on average) with littl e to no perceptual fidelity degradation.\n\nRegistration Category: FULL AC CESS, ON-DEMAND ACCESS\n\nLanguage: ENGLISH\n\nFormat: IN-PERSON, ON-DEMAN D URL:https://sa2022.siggraph.org/en/full-program/?id=papers_307&sess=sess16 0 END:VEVENT END:VCALENDAR