BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Seoul X-LIC-LOCATION:Asia/Seoul BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:KST DTSTART:18871231T000000 DTSTART:19881009T020000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20230103T035307Z LOCATION:Auditorium\, Level 5\, West Wing DTSTART;TZID=Asia/Seoul:20221206T100000 DTEND;TZID=Asia/Seoul:20221206T120000 UID:siggraphasia_SIGGRAPH Asia 2022_sess153_papers_566@linklings.com SUMMARY:The Continuity of Locomotion: Rethinking Conventions for Locomotio n and Its Visualization in Shared Virtual Reality Spaces DESCRIPTION:Technical Papers\n\nThe Continuity of Locomotion: Rethinking C onventions for Locomotion and Its Visualization in Shared Virtual Reality Spaces\n\nFreiwald, Schmidt, Riecke, Steinicke\n\nNatural interaction betw een multiple users within a shared virtual environment (VE) relies on each others' awareness of the current position of the interaction partners. Th is, however, cannot be warranted when users employ noncontinuous locomotio n techniques, such as teleportation, which may cause confusion among bysta nders.\n\nIn this paper, we pursue two approaches to create a pleasant exp erience for both the moving user and the bystanders observing that movemen t. First, we will introduce a Smart Avatar system that delivers continuous full-body human representations for noncontinuous locomotion in shared vi rtual reality (VR) spaces. Smart Avatars imitate their assigned user's rea l-world movements when close-by and autonomously navigate to their user wh en the distance between them exceeds a certain threshold, i.e., after the user teleports. As part of the Smart Avatar system, we implemented four av atar transition techniques and compared them to conventional avatar locomo tion in a user study, revealing significant positive effects on the observ ers' spatial awareness, as well as pragmatic and hedonic quality scores.\n \nSecond, we introduce the concept of Stuttered Locomotion, which can be a pplied to any continuous locomotion method. By converting a continuous mov ement into short-interval teleport steps, we provide the merits of non-con tinuous locomotion for the moving user while observers can easily keep tra ck of their path. Thus, while the experience for observers is similarly po sitive as with continuous motion, a user study confirmed that Stuttered Lo comotion can significantly reduce the occurrence of cybersickness symptoms for the moving user, making it an attractive choice for shared VEs. We wi ll discuss the potential of Smart Avatars and Stuttered Locomotion for sha red VR experiences, both when applied individually and in combination.\n\n Registration Category: FULL ACCESS, EXPERIENCE PLUS ACCESS, EXPERIENCE ACC ESS, TRADE EXHIBITOR\n\nLanguage: ENGLISH\n\nFormat: IN-PERSON URL:https://sa2022.siggraph.org/en/full-program/?id=papers_566&sess=sess15 3 END:VEVENT END:VCALENDAR