BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Seoul X-LIC-LOCATION:Asia/Seoul BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:KST DTSTART:18871231T000000 DTSTART:19881009T020000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20230103T035348Z LOCATION:Room 324\, Level 3\, West Wing DTSTART;TZID=Asia/Seoul:20221209T140000 DTEND;TZID=Asia/Seoul:20221209T153000 UID:siggraphasia_SIGGRAPH Asia 2022_sess174@linklings.com SUMMARY:Material and Rendering DESCRIPTION:Technical Communications, Technical Papers\n\nThe presentation s will be followed by a 30-min Interactive Discussion Session at Room 325- CD.\n\nThe Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive tec hniques. Technical Papers are published as a special issue of ACM Transact ions on Graphics. In addition to papers selected by the SIGGRAPH Asia 2022 Technical Papers Jury, the conference presents papers that have been publ ished in ACM Transactions on Graphics during the past year. Accepted paper s adhere to the highest scientific standards.\n\nThe Technical Communicati ons program is a premier forum for presenting the latest developments and research still in progress. Leading international experts in academia and industry present work that showcase actual implementations of research ide as, works at the crossroads of computer graphics with computer vision, mac hine learning, HCI, VR, CAD, visualization, and many others.\n\nLook-Ahead Training with Learned Reflectance Loss for Single-Image SVBRDF Estimation \n\nZhou, Kalantari\n\nIn this paper, we propose a novel optimization-base d method to estimate the reflectance properties of a near planar surface f rom a single input image. Specifically, we perform test-time optimization by directly updating the parameters of a neural network to minimize the te st error. Since single imag...\n\n---------------------\nConstant Time Med ian Filter using 2D Wavelet Matrix\n\nMoroto, Umetani\n\nThe median filter is a simple yet powerful noise reduction technique that is extensively ap plied in image, signal, and speech processing. It can effectively remove i mpulsive noise while preserving the content of the image by taking the med ian of neighboring pixels; thus, it has various applications,...\n\n------ ---------------\nComputational Alternative Photographic Process toward Sus tainable Printing\n\nOzawa, Yamamoto, Izumi, Ochiai\n\nWe propose a comput ational alternative photographic process that integrates computer processi ng with the conventional printing method, particularly cyanotype.\n\n----- ----------------\nDirect acquisition of volumetric scattering phase functi on using speckle correlations\n\nAlterman, Saiko, Levin\n\nIn material acq uisition we want to infer the internal properties of materials from the w ay they scatter light. In particular, we are interested in measuring the phase function of the material, governing the amount of energy scattered t owards different directions. This phase function has been show...\n\n---- -----------------\nVIINTER: View Interpolation With Implicit Neural Repres entations of Images\n\nFeng, Jabbireddy, Varshney\n\nWe present VIINTER, a method for view interpolation by interpolating the implicit neural repres entation (INR) of the captured images. We leverage the learned code vector associated with each image and interpolate between these codes to achieve viewpoint transitions. We propose several techniques tha...\n\n---------- -----------\nFloRen: Real-time High-quality Human Performance Rendering vi a Appearance Flow Using Sparse RGB Cameras\n\nShao, Chen, Zheng, Zhang, Zh ang...\n\nWe propose FloRen, a novel system for real-time, high-resolution free-view human synthesis. Our system runs at 15fps in 1K resolution with very sparse RGB cameras. In FloRen, a coarse-level implicit geometry is r ecovered at first as initialization, and then processed by a neural render ing framework ...\n\n---------------------\nProgressive Material Caching\n \nFujieda, Harada\n\nWe introduce an efficient method to evaluate material s by progressively caching them without an overhead. A fixed-size hash tab le is used to store and lookup them effectively on the GPU.\n\n\nRegistrat ion Category: FULL ACCESS, ON-DEMAND ACCESS\n\nLanguage: ENGLISH\n\nFormat : IN-PERSON, ON-DEMAND END:VEVENT END:VCALENDAR