BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Seoul X-LIC-LOCATION:Asia/Seoul BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:KST DTSTART:18871231T000000 DTSTART:19881009T020000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20230103T035348Z LOCATION:Room 325-AB\, Level 3\, West Wing DTSTART;TZID=Asia/Seoul:20221208T140000 DTEND;TZID=Asia/Seoul:20221208T153000 UID:siggraphasia_SIGGRAPH Asia 2022_sess169@linklings.com SUMMARY:Rendering Systems DESCRIPTION:Technical Communications, Technical Papers\n\nThe presentation s will be followed by a 30-min Interactive Discussion Session at Room 325- CD.\n\nThe Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive tec hniques. Technical Papers are published as a special issue of ACM Transact ions on Graphics. In addition to papers selected by the SIGGRAPH Asia 2022 Technical Papers Jury, the conference presents papers that have been publ ished in ACM Transactions on Graphics during the past year. Accepted paper s adhere to the highest scientific standards.\n\nThe Technical Communicati ons program is a premier forum for presenting the latest developments and research still in progress. Leading international experts in academia and industry present work that showcase actual implementations of research ide as, works at the crossroads of computer graphics with computer vision, mac hine learning, HCI, VR, CAD, visualization, and many others.\n\nTauray: A Scalable Real-Time Open-Source Path Tracer for Stereo and Light Field Disp lays\n\nIkkala, Mäkitalo, Lauttia, Leria, Jääskeläinen\n\nTauray is a new open-source, real-time path tracer targeting stereo and light field displa ys. It's based on cross-platform APIs and can utilize ray tracing hardware acceleration and multiple GPUs.\n\n---------------------\nHuman Performan ce Modeling and Rendering via Neural Animated Mesh\n\nZhao, Jiang, Yao, Zh ang, Wang...\n\nWe have recently seen tremendous progress in the neural ad vances for photo-real human modeling and rendering. But it's still challen ging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper, we present a comprehensive neural approach f or high-quality reco...\n\n---------------------\nNeural Parameterization for Dynamic Human Head Editing\n\nMa, Li, Liao, Wang, Zhang...\n\nImplicit radiance functions emerged as a powerful scene representation for reconst ructing and rendering photo-realistic views of a 3D scene. These represent ations, however, suffer from poor editability. On the other hand, explicit representations such as polygonal meshes allow easy editing, but are ...\ n\n---------------------\nQuadStream: A Quad-Based Scene Streaming Archite cture for Novel Viewpoint Reconstruction\n\nHladky, Stengel, Vining, Kerbl , Seidel...\n\nCloud rendering is attractive when targeting thin client de vices such as phones or VR/AR headsets, or any situation where a high-end GPU is not available due to thermal or power constraints. However, it intr oduces the challenge of streaming rendered data over a network in a manner that is robust to ...\n\n---------------------\nICARUS: A Specialized Arc hitecture for Neural Radiance Fields Rendering\n\nRao, Yu, Wan, Zhou, Zhen g...\n\nThe practical deployment of Neural Radiance Fields (NeRF) in rende ring applications faces several challenges, with the most critical one bei ng low rendering speed on even high-end graphic processing units (GPUs). I n this paper, we present ICARUS, a specialized accelerator architecture ta ilored for N...\n\n---------------------\nLearning to Relight Portrait Ima ges via a Virtual Light Stage and Synthetic-to-Real Adaptation\n\nYeh, Nag ano, Khamis, Kautz, Liu...\n\nGiven a portrait image of a person and an en vironment map of the target lighting, portrait relighting aims to re-illum inate the person in the image as if the person appeared in an environment with the target lighting. To achieve high-quality results, recent methods rely on deep learning. An effectiv...\n\n---------------------\nLuisaRende r: A High-Performance Rendering Framework with Layered and Unified Interfa ces on Stream Architectures\n\nZheng, Zhou, Chen, Yan, Zhang...\n\nThe adv ancements in hardware have drawn more attention than ever to high-quality offline rendering with modern stream processors, both in the industry and in research fields. However, the graphics APIs are fragmented and existing shading languages lack high-level constructs such as polymorphism, whi... \n\n\nRegistration Category: FULL ACCESS, ON-DEMAND ACCESS\n\nLanguage: EN GLISH\n\nFormat: IN-PERSON, ON-DEMAND END:VEVENT END:VCALENDAR