BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Seoul X-LIC-LOCATION:Asia/Seoul BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:KST DTSTART:18871231T000000 DTSTART:19881009T020000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20230103T035347Z LOCATION:Room 324\, Level 3\, West Wing DTSTART;TZID=Asia/Seoul:20221207T153000 DTEND;TZID=Asia/Seoul:20221207T170000 UID:siggraphasia_SIGGRAPH Asia 2022_sess160@linklings.com SUMMARY:Perception in VR and AR DESCRIPTION:Technical Communications, Technical Papers\n\nThe presentation s will be followed by a 30-min Interactive Discussion Session at Room 325- CD.\n\nThe Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive tec hniques. Technical Papers are published as a special issue of ACM Transact ions on Graphics. In addition to papers selected by the SIGGRAPH Asia 2022 Technical Papers Jury, the conference presents papers that have been publ ished in ACM Transactions on Graphics during the past year. Accepted paper s adhere to the highest scientific standards.\n\nThe Technical Communicati ons program is a premier forum for presenting the latest developments and research still in progress. Leading international experts in academia and industry present work that showcase actual implementations of research ide as, works at the crossroads of computer graphics with computer vision, mac hine learning, HCI, VR, CAD, visualization, and many others.\n\nPupil-awar e Holography\n\nChakravarthula, Baek, Schiffers, Tseng, Kuo...\n\nHolograp hic displays promise to deliver unprecedented display capabilities in augm ented reality applications, featuring wide field of view, wide color gamut , spatial resolution and depth cues all in a compact form factor. While em erging holographic display approaches have been successful in achievin...\ n\n---------------------\nDisplay Size and Targeting Performance: Small Hu rts, Large May Help\n\nKim, Madhusudan, Watson, Boudaoud, Tarrazo...\n\nWh ich display size helps gamers win? Recommendations from the research and P C gaming communities are contradictory. We find that as display size grows , targeting performance improves. When size increases from 13" to 26", tar geting time drops by over 3%. Further size increases from 26" through 39", 5...\n\n---------------------\nImpact of correct and simulated focus cues on perceived realism\n\nMarch, Krishnan, Watt, Wernikowski, Gao...\n\nThe natural accommodation of the human eye to different distances results in focus cues, which contribute to depth perception and appearance. Since foc us cues are very difficult to reproduce in an electronic display, it is de sirable to know how much they contribute to realistic image appearance. In ...\n\n---------------------\nRealistic Luminance in VR\n\nMatsuda, Chapi ro, Zhao, Smith, Bachy...\n\nAs virtual reality (VR) headsets continue to achieve ever more immersive visuals along the axes of resolution, field of view, focal cues, distortion mitigation, and so on, the luminance and dyn amic range of these devices falls far short of widely available consumer t elevisions. While work remains to...\n\n---------------------\nRealtime bl ur simulation of varifocal spectacle lenses in virtual reality\n\nSauer, H abtegiorgis, Wahl\n\nWe present a simulation of spectacle lens defocus in VR which applies location and depth dependent blur to the rendered image b ased on precalculated optical power distribution.\n\n--------------------- \nThe Continuity of Locomotion: Rethinking Conventions for Locomotion and Its Visualization in Shared Virtual Reality Spaces\n\nFreiwald, Schmidt, R iecke, Steinicke\n\nNatural interaction between multiple users within a sh ared virtual environment (VE) relies on each others' awareness of the curr ent position of the interaction partners. This, however, cannot be warrant ed when users employ noncontinuous locomotion techniques, such as teleport ation, which may cause c...\n\n---------------------\nColor-Perception-Gui ded Display Power Reduction for Virtual Reality\n\nDuinkharjav, Chen, Tyag i, He, Zhu...\n\nBattery life is an increasingly urgent challenge for toda y's untethered VR and AR devices. However, the power efficiency of head-mo unted displays is naturally at odds with growing computational requirement s driven by better resolution, refresh rate, and dynamic ranges, all of wh ich reduce the sustai...\n\n\nRegistration Category: FULL ACCESS, ON-DEMAN D ACCESS\n\nLanguage: ENGLISH\n\nFormat: IN-PERSON, ON-DEMAND END:VEVENT END:VCALENDAR