BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Seoul X-LIC-LOCATION:Asia/Seoul BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:KST DTSTART:18871231T000000 DTSTART:19881009T020000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20230103T035307Z LOCATION:Auditorium\, Level 5\, West Wing DTSTART;TZID=Asia/Seoul:20221206T100000 DTEND;TZID=Asia/Seoul:20221206T120000 UID:siggraphasia_SIGGRAPH Asia 2022_sess153_papers_366@linklings.com SUMMARY:Learning Virtual Chimeras by Dynamic Motion Reassembly DESCRIPTION:Technical Papers\n\nLearning Virtual Chimeras by Dynamic Motio n Reassembly\n\nLEE, Lee, Lee\n\nThe Chimera is a mythological hybrid crea ture composed of different animal parts. The chimera’s movements are highl y dependent on the spatial and temporal alignments of its composing parts. In this paper, we present a novel algorithm that creates and animates chi meras by dynamically reassembling source characters and their movements. O ur algorithm exploits a two-network architecture: part assembler and dynam ic controller. The part assembler is a supervised learning layer that sear ches for the spatial alignment among body parts, assuming that the tempora l alignment is provided. The dynamic controller is a reinforcement learnin g layer that learns robust control policy for a wide variety of potential temporal alignments. These two layers are tightly intertwined and learned simultaneously. The chimera animation generated by our algorithm is energy efficient and expressive in terms of describing weight shifting, balancin g, and full-body coordination. We demonstrate the versatility of our algor ithm by generating the motor skills of a large variety of chimeras from li mited source characters.\n\nRegistration Category: FULL ACCESS, EXPERIENCE PLUS ACCESS, EXPERIENCE ACCESS, TRADE EXHIBITOR\n\nLanguage: ENGLISH\n\nF ormat: IN-PERSON URL:https://sa2022.siggraph.org/en/full-program/?id=papers_366&sess=sess15 3 END:VEVENT END:VCALENDAR