BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Seoul X-LIC-LOCATION:Asia/Seoul BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:KST DTSTART:18871231T000000 DTSTART:19881009T020000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20230103T035307Z LOCATION:Auditorium\, Level 5\, West Wing DTSTART;TZID=Asia/Seoul:20221206T100000 DTEND;TZID=Asia/Seoul:20221206T120000 UID:siggraphasia_SIGGRAPH Asia 2022_sess153_papers_360@linklings.com SUMMARY:Simulation of Hand Anatomy Using Medical Imaging DESCRIPTION:Technical Papers\n\nSimulation of Hand Anatomy Using Medical I maging\n\nZheng, Wang, Huang, Barbic\n\nPrecision modeling of the hand int ernal musculoskeletal anatomy has been largely limited to individual poses , and has not been connected into continuous volumetric motion of the hand anatomy actuating across the hand's entire range of motion. This is for a good reason, as hand anatomy and its motion are extremely complex and can not be predicted merely from the anatomy in a single pose. We give a metho d to simulate the volumetric shape of hand's musculoskeletal organs to any pose in the hand's range of motion, producing external hand shapes and in ternal organ shapes that match ground truth optical scans and medical imag es (MRI) in multiple scanned poses. We achieve this by combining MRI image s in multiple hand poses with FEM multibody nonlinear elastoplastic simula tion. Our system models bones, muscles, tendons, joint ligaments and fat a s separate volumetric organs that mechanically interact through contact an d attachments, and whose shape matches medical images (MRI) in the MRI-sca nned hand poses. The match to MRI is achieved by incorporating pose-space deformation and plastic strains into the simulation. We show how to do thi s in a non-intrusive manner that still retains all the simulation benefits , namely the ability to prescribe realistic material properties, generaliz e to arbitrary poses, preserve volume and obey contacts and attachments. W e use our method to produce volumetric renders of the internal anatomy of the human hand in motion, and to compute and render highly realistic hand surface shapes. We evaluated our method by comparing it to optical scans, and demonstrated that we qualitatively and quantitatively substantially de creased the error compared to previous work. We tested our method on five complex hand sequences, generated both using keyframe animation and perfor mance animation using modern hand tracking techniques.\n\nRegistration Cat egory: FULL ACCESS, EXPERIENCE PLUS ACCESS, EXPERIENCE ACCESS, TRADE EXHIB ITOR\n\nLanguage: ENGLISH\n\nFormat: IN-PERSON URL:https://sa2022.siggraph.org/en/full-program/?id=papers_360&sess=sess15 3 END:VEVENT END:VCALENDAR