BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Seoul X-LIC-LOCATION:Asia/Seoul BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:KST DTSTART:18871231T000000 DTSTART:19881009T020000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20230103T035348Z LOCATION:Room 325-AB\, Level 3\, West Wing DTSTART;TZID=Asia/Seoul:20221208T170000 DTEND;TZID=Asia/Seoul:20221208T183000 UID:siggraphasia_SIGGRAPH Asia 2022_sess171@linklings.com SUMMARY:Geometric Operations DESCRIPTION:Technical Communications, Technical Papers\n\nThe presentation s will be followed by a 30-min Interactive Discussion Session at Room 325- CD.\n\nThe Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive tec hniques. Technical Papers are published as a special issue of ACM Transact ions on Graphics. In addition to papers selected by the SIGGRAPH Asia 2022 Technical Papers Jury, the conference presents papers that have been publ ished in ACM Transactions on Graphics during the past year. Accepted paper s adhere to the highest scientific standards.\n\nThe Technical Communicati ons program is a premier forum for presenting the latest developments and research still in progress. Leading international experts in academia and industry present work that showcase actual implementations of research ide as, works at the crossroads of computer graphics with computer vision, mac hine learning, HCI, VR, CAD, visualization, and many others\n\nHierarchica l Layout Blending with Recursive Optimal Correspondence\n\nXu, Li, Yang, S hi, Fu...\n\nWe present a novel method for blending hierarchical layouts w ith semantic labels. The core of our method is a hierarchical structure co rrespondence algorithm, which recursively finds optimal substructure corre spondences, achieving a globally optimal correspondence between a pair of hierarchical layo...\n\n---------------------\nVoronoi Spaghetti & VoroNoo dles: Topologically Interlocked, Space-Filling, Corrugated & Congruent T iles\n\nMullins, Ebert, Akleman, Krihnamurthy\n\nIn this work, we introduc e an approach to model topologically interlocked corrugated bricks that ca n be assembled in a water-tight manner (space-filling) to design a variety of spatial structures.\n\n---------------------\nDeclarative Specificatio n for Unstructured Mesh Editing Algorithms\n\nJiang, Dai, Hu, Zhou, Dumas. ..\n\nWe introduce a novel approach to describe mesh generation, mesh adap tation, and geometric modeling algorithms relying on changing mesh connect ivity using a high-level abstraction. The main motivation is to enable eas y customization and development of these algorithms via a declarative spec ification ...\n\n---------------------\nSkinMixer: Blending 3D Animated Mo dels\n\nNuvoli, Pietroni, Scateni, Cignoni, Tarini\n\nWe propose a novel t echnique to compose new 3D animated models, such as videogame characters, by combining pieces from existing ones. Our method works on production-rea dy rigged, skinned, and animated 3D models to reassemble new ones. We expl oit Mix-and-match operations on the skeletons to trigger t...\n\n--------- ------------\nMeshTaichi: A Compiler for Efficient Mesh-based Operations\n \nYu, Xu, Kuang, Hu, Liu\n\nMeshes are an indispensable representation in many graphics applications because they provide conformal spatial discreti zations. However, mesh-based operations are often slow due to unstructured memory access patterns. We propose MeshTaichi, a novel mesh compiler that provides an intuitive programmi...\n\n---------------------\nBoolSurf : B oolean Operations on Surfaces\n\nRiso, Nazzaro, Puppo, Jacobson, Zhou...\n \nWe port Boolean set operations between 2D shapes to surfaces of any genu s, with any number of open boundaries. We combine shapes bounded by sets of freely intersecting loops, consisting of geodesic lines and cubic B\'ez ier splines lying on a surface. We compute the arrangement of shapes direc tly on...\n\n---------------------\nInteractive and Robust Mesh Booleans\n \nCherchi, Pellacini, Attene, Livesu\n\nBoolean operations between objects are among the most used paradigms to create and edit digital shapes. Desp ite being conceptually simple, the computation of mesh booleans is notorio usly challenging. The main issues come mostly from the presence of numeric al approximations that make the detection an...\n\n\nRegistration Category : FULL ACCESS, ON-DEMAND ACCESS\n\nLanguage: ENGLISH\n\nFormat: IN-PERSON, ON-DEMAND END:VEVENT END:VCALENDAR