BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Seoul X-LIC-LOCATION:Asia/Seoul BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:KST DTSTART:18871231T000000 DTSTART:19881009T020000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20230103T035347Z LOCATION:Room 325-AB\, Level 3\, West Wing DTSTART;TZID=Asia/Seoul:20221207T153000 DTEND;TZID=Asia/Seoul:20221207T170000 UID:siggraphasia_SIGGRAPH Asia 2022_sess163@linklings.com SUMMARY:Faces and Avatars DESCRIPTION:Technical Communications, Technical Papers\n\nThe presentation s will be followed by a 30-min Interactive Discussion Session at Room 325- CD.\n\nThe Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive tec hniques. Technical Papers are published as a special issue of ACM Transact ions on Graphics. In addition to papers selected by the SIGGRAPH Asia 2022 Technical Papers Jury, the conference presents papers that have been publ ished in ACM Transactions on Graphics during the past year. Accepted paper s adhere to the highest scientific standards.\n\nThe Technical Communicati ons program is a premier forum for presenting the latest developments and research still in progress. Leading international experts in academia and industry present work that showcase actual implementations of research ide as, works at the crossroads of computer graphics with computer vision, mac hine learning, HCI, VR, CAD, visualization, and many others\n\nRapid Face Asset Acquisition with Recurrent Feature Alignment\n\nLiu, Cai, Chen, Zhou , Zhao\n\nWe present Recurrent Feature Alignment (ReFA), an end-to-end neu ral network for the very rapid creation of production-grade face assets fr om multi-view images. ReFA is on par with the industrial pipelines in qual ity for producing accurate, complete, registered, and textured assets dire ctly applicabl...\n\n---------------------\nYour3dEmoji: Creating Personal ized Emojis via One-shot 3D-aware Cartoon Avatar Synthesis\n\nXu, Li, Shen , Men, Lian\n\nWe propose a novel 3D generative model to translate a real- world face image into its corresponding 3D avatar with only a single style example provided.\n\n---------------------\nLaplacianFusion: Detailed 3D Clothed-Human Body Reconstruction\n\nKim, Nam, Kim, Park, Lee\n\nWe propos e LaplacianFusion, a novel approach that reconstructs detailed and control lable 3D clothed-human body shapes from an input depth or 3D point cloud s equence.\nThe key idea of our approach is to use Laplacian coordinates, we ll-known differential coordinates that have been used for mesh editing...\ n\n---------------------\nAgileAvatar: Stylized 3D Avatar Creation via Cas caded Domain Bridging\n\nSang, Zhi, Song, Liu, Lai...\n\nStylized 3D avata rs have become increasingly prominent in our modern life. Creating these a vatars manually usually involves laborious selection and adjustment of con tinuous and discrete parameters and is time-consuming for average users. S elf-supervised approaches to automatically create 3D avatars ...\n\n------ ---------------\nGeo-metric: A Perceptual Dataset of Distortions on Faces\ n\nWolski, Trutoiu, Dong, Shen, MacKenzie...\n\nIn this work we take a nov el perception-centered approach to quantify distortions on 3D geometry of faces, to which humans are particularly sensitive. We generated a dataset, composed of 100 high-quality and demographically-balanced face scans. We then subjected these meshes to distortions that cove...\n\n--------------- ------\nAn Implicit Parametric Morphable Dental Model\n\nZhang, Elgharib, Fox, Gu, Theobalt...\n\n3D Morphable models of the human body capture vari ations among subjects and are useful in reconstruction and editing applica tions. Current dental models use an explicit mesh scene representation and model only the teeth, ignoring the gum. In this work, we present the firs t parametric 3D morphable de...\n\n---------------------\nSCULPTOR: Skelet on-Consistent Face Creation Using a Learned Parametric Generator\n\nQiu, L i, He, Zhang, Zhang...\n\nRecent years have seen growing interest in 3D hu man faces modelling due to its wide applications in digital human, charact er generation and animation. Existing approaches overwhelmingly emphasized on modeling the exterior shapes, textures and skin properties of faces, i gnoring the inherent correlati...\n\n\nRegistration Category: FULL ACCESS, ON-DEMAND ACCESS\n\nLanguage: ENGLISH\n\nFormat: IN-PERSON, ON-DEMAND END:VEVENT END:VCALENDAR