BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Seoul X-LIC-LOCATION:Asia/Seoul BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:KST DTSTART:18871231T000000 DTSTART:19881009T020000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20230103T035347Z LOCATION:Exhibition Hall 2\, Level 1\, West Wing DTSTART;TZID=Asia/Seoul:20221208T100000 DTEND;TZID=Asia/Seoul:20221208T180000 UID:siggraphasia_SIGGRAPH Asia 2022_sess222@linklings.com SUMMARY:XR DESCRIPTION:XR\n\nXR is a juried exhibition within the Experience Hall tha t showcases novel VR, AR, MR prototype systems and/or innovative content w ith off-the-shelf consumer products and software such as Unity or Unreal E ngine. There will also be scheduled presentations for submitters to explai n the concepts behind these novel technologies.\n\nExtended Reality (XR) r efers to all environments that combine real and virtual elements generated by computer technology. It includes representative forms such as Augmente d Reality (AR), Mixed Reality (MR), and Virtual Reality (VR). XR is a supe rset which includes the entire spectrum from “the complete real” to “the c omplete virtual” in the reality–virtuality continuum.\n\nTeleViewDemo: Exp erience the Future of 3D Teleconferencing\n\nFels\n\nVisitors will experie nce real-time end-to-end 3D teleconferencing with three view-dependent dis plays using commodity hardware coupled with a modular software structure f or inserting advanced computer graphics algorithms. We demonstrate the uti lity of our approach by integrating state-of-the-art modu...\n\n---------- -----------\nVR Education Contents for Core Fundamental Nursing Skills\n\n HWANG\n\nThis education contents designed a core fundamental nursing skill , blood sugar testing and the administration of insulin subcutaneous injec tion on immersive VR contents by tracking the movement of the hand through finger joint recognition without using a controller for immerse in traini ng.\n\n---------------------\nInteractive Chinese Character Learning in Vi rtual Reality\n\nSteinicke\n\nA virtual reality learning application for C hinese characters and characters of Chinese origin with a focus on augment ed air writing enabling users to learn characters through repetition and m otor-based learning while being guided by novel visualization methods desi gned for VR as well as sounds and ...\n\n---------------------\nMovableBag : Substitutional Robot for Enhancing Immersive Boxing Training with Encoun tered-Type Haptic\n\nNg\n\nWe present MovableBag, a substitutional robot w ith room-scale mobility and ability to carry sport props by easier trackin g setup, to simulate the boxing coach or opponent in virtual reality with encountered-type haptic feedback. The VR boxing application show the capac ity of the device and possibili...\n\n---------------------\nOut of the Ca ve: an immersive VR Comic about a journey of self-healing\n\nLi\n\nThis wo rk is in the form of VR comics, which blends webcomics into a spatial medi um to create a brand-new narrative experience. The audience can dive into the story world and complete the journey of pursuit and self-healing with the heroine.\n\n---------------------\nGuernica, éres tu: VR Volumetric Ca pture as an Art Style\n\nJung\n\nGuernica, éres tu is a first-person anti- war storytelling experience that reconstructs Pablo Picasso’s famed painti ng Guernica into a virtual environment using volumetric capture technology .\n\n---------------------\nClap\n\nItoh, Fujioka, Machiba, Ohashi\n\n“Thr ead man”, the protagonist, lacks self-confidence, has shrunk to a thread-l ike existence. Why did he become scared of the sound of clapping? When you r heartfelt applause reaches the thread man, which signals the beginning o f a beautiful sound.\n\n---------------------\nGenesis\n\nCourtial\n\nGENE SIS embarks on an emotionally intense virtual reality journey to experienc e the dramatic milestones in the evolution of earth and mankind. An immers ive 24 h metaphor of 4.7 bn years of evolution that reveals: We are childr en of galactic luck, born in the final second of eternity.\n\n------------ ---------\nDemonstration of PseudoJumpOn: Repetitive step-up jump in Virtu al Reality\n\nOgawa\n\nIn this demo, we introduce an installation utilizin g PseudoJumpOn where the player repeatedly makes step-up jumps to climb up to higher platforms, which provides players with the experience of a rich er vertical locomotion in VR.\n\n---------------------\nDemonstrating Para llel Adaptation: How Switching between Two Virtual Bodies with Different P erspectives Enables Dual Motor Adaptation\n\nVerhulst\n\nWe demonstrate a dual-motor adaptation over 2 bodies with opposite visual motor perturbatio n. The participants experiment with explicit and implicit adaptation by co mparing the 1pp and 3pp view perspectives during a reaching task.\n\n----- ----------------\nXRAYHEAD\n\nImai, Kayano, Kodaka\n\nXRAYHEAD creates a s triking illusion of seeing a skeleton inside one's head where the interior skeleton is directly touched by the experimenter. This illusion works wit h an experimental setup where the participant is faced with a specially de signed smart-skeleton through a half-mirror, and where the...\n\n--------- ------------\nA Most Favored Nation: Augmented Reality and Immersive Perfo rmance\n\nBurke\n\nA Most Favored Nation was a live performance incorporat ing AR, set in the world of Amazon Studios' The Man in the High Castle an d created at UCLA. This demonstration includes an AR app with show element s, videos, props, and supporting materials explaining production process, technical approach, and...\n\n---------------------\nTranscendental Avatar : Experiencing Bioresponsive Avatar of the Self for Improved Cognition\n\n Skiers\n\nTranscendental Avatar, assist in reflecting, understanding, and improving cognitive and emotional states through a bioresponsive self-avat ar, the personification of the user's physiological data. In addition, it assists in relaxation and stress relief.\n\n---------------------\n“Dance of Drums”: An Interactive Installation of ICH Dance Representation Through the Combination of Virtual and Reality\n\nLiu, Yan\n\n"Dance of Drums" is an interactive installation that combining virtual and reality for Chines e traditional bronze-drum dance representation. It provides both external projected interface and internal virtual reality (VR) experiences.\n\n---- -----------------\nDemonstration of RedirectedDoors: Manipulating User’s O rientation while Opening Doors in Virtual Reality\n\nHoshikawa\n\nIn this demo, the player explores an indoor virtual environment containing doors w hile wearing an HMD, and her orientation in reality is manipulated accordi ngly with the door angle being opened. When reaching the goal, she can see the manipulation results by comparing her virtual position with a rea...\ n\n\nRegistration Category: FULL ACCESS, EXPERIENCE PLUS ACCESS, EXPERIENC E ACCESS, ON-DEMAND ACCESS, TRADE EXHIBITOR\n\nFormat: IN-PERSON, ON-DEMAN D END:VEVENT END:VCALENDAR