BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Seoul X-LIC-LOCATION:Asia/Seoul BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:KST DTSTART:18871231T000000 DTSTART:19881009T020000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20230103T035309Z LOCATION:Room 324\, Level 3\, West Wing DTSTART;TZID=Asia/Seoul:20221207T170000 DTEND;TZID=Asia/Seoul:20221207T183000 UID:siggraphasia_SIGGRAPH Asia 2022_sess175_papers_360@linklings.com SUMMARY:Simulation of Hand Anatomy Using Medical Imaging DESCRIPTION:Technical Papers, TOG\n\nSimulation of Hand Anatomy Using Medi cal Imaging\n\nZheng, Wang, Huang, Barbic\n\nPrecision modeling of the han d internal musculoskeletal anatomy has been largely limited to individual poses, and has not been connected into continuous volumetric motion of the hand anatomy actuating across the hand's entire range of motion. This is for a good reason, as hand anatomy and its motion are extremely complex an d cannot be predicted merely from the anatomy in a single pose. We give a method to simulate the volumetric shape of hand's musculoskeletal organs t o any pose in the hand's range of motion, producing external hand shapes a nd internal organ shapes that match ground truth optical scans and medical images (MRI) in multiple scanned poses. We achieve this by combining MRI images in multiple hand poses with FEM multibody nonlinear elastoplastic s imulation. Our system models bones, muscles, tendons, joint ligaments and fat as separate volumetric organs that mechanically interact through conta ct and attachments, and whose shape matches medical images (MRI) in the MR I-scanned hand poses. The match to MRI is achieved by incorporating pose-s pace deformation and plastic strains into the simulation. We show how to d o this in a non-intrusive manner that still retains all the simulation ben efits, namely the ability to prescribe realistic material properties, gene ralize to arbitrary poses, preserve volume and obey contacts and attachmen ts. We use our method to produce volumetric renders of the internal anatom y of the human hand in motion, and to compute and render highly realistic hand surface shapes. We evaluated our method by comparing it to optical sc ans, and demonstrated that we qualitatively and quantitatively substantial ly decreased the error compared to previous work. We tested our method on five complex hand sequences, generated both using keyframe animation and p erformance animation using modern hand tracking techniques.\n\nRegistratio n Category: FULL ACCESS, ON-DEMAND ACCESS\n\nLanguage: ENGLISH\n\nFormat: IN-PERSON, ON-DEMAND URL:https://sa2022.siggraph.org/en/full-program/?id=papers_360&sess=sess17 5 END:VEVENT END:VCALENDAR