BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Seoul X-LIC-LOCATION:Asia/Seoul BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:KST DTSTART:18871231T000000 DTSTART:19881009T020000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20230103T035307Z LOCATION:Auditorium\, Level 5\, West Wing DTSTART;TZID=Asia/Seoul:20221206T100000 DTEND;TZID=Asia/Seoul:20221206T120000 UID:siggraphasia_SIGGRAPH Asia 2022_sess153_papers_262@linklings.com SUMMARY:PADL: Language-Directed Physics-Based Character Control DESCRIPTION:Technical Papers\n\nPADL: Language-Directed Physics-Based Char acter Control\n\nJuravsky, Guo, Fidler, Peng\n\nDeveloping systems that ca n synthesize natural and life-like motions for simulated characters has lo ng been a focus for computer animation. But in order for these systems to be useful for downstream applications, they need not only produce high-qua lity motions, but must also provide an accessible and versatile interface through which users can direct a character's behaviors. Natural language p rovides a simple-to-use and expressive medium for specifying a user's inte nt. Recent breakthroughs in natural language processing (NLP) have demonst rated effective use of language-based interfaces for applications such as image generation and program synthesis. In this work, we present PADL, whi ch leverages recent innovations in NLP in order to take steps towards deve loping language-directed controllers for physics-based character animation . PADL allows users to issue natural language commands for specifying both high-level tasks and low-level skills that a character should perform. We present an adversarial imitation learning approach for training policies to map high-level language commands to low-level controls that enable a ch aracter to perform the desired task and skill specified by a user's comman ds. Furthermore, we propose a multi-task aggregation method that leverages a language-based multiple-choice question-answering approach to determine high-level task objectives from a language command. We show that our fram ework can be applied to effectively direct a simulated humanoid character to perform a diverse array of complex motor skills.\n\nRegistration Catego ry: FULL ACCESS, EXPERIENCE PLUS ACCESS, EXPERIENCE ACCESS, TRADE EXHIBITO R\n\nLanguage: ENGLISH\n\nFormat: IN-PERSON URL:https://sa2022.siggraph.org/en/full-program/?id=papers_262&sess=sess15 3 END:VEVENT END:VCALENDAR