BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Seoul X-LIC-LOCATION:Asia/Seoul BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:KST DTSTART:18871231T000000 DTSTART:19881009T020000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20230103T035307Z LOCATION:Auditorium\, Level 5\, West Wing DTSTART;TZID=Asia/Seoul:20221206T100000 DTEND;TZID=Asia/Seoul:20221206T120000 UID:siggraphasia_SIGGRAPH Asia 2022_sess153_papers_434@linklings.com SUMMARY:SkinMixer: Blending 3D Animated Models DESCRIPTION:Technical Papers\n\nSkinMixer: Blending 3D Animated Models\n\n Nuvoli, Pietroni, Scateni, Cignoni, Tarini\n\nWe propose a novel technique to compose new 3D animated models, such as videogame characters, by combi ning pieces from existing ones. Our method works on production-ready rigge d, skinned, and animated 3D models to reassemble new ones. We exploit Mix- and-match operations on the skeletons to trigger the automatic creation of a new mesh, link it to the new skeleton, and generate a set of animations , all reconstructed from the input data. The resulting model reproduces th e quality of the input meshing (even when it is quad-dominant and semi-reg ular) of its skinning (inducing believable deformation) and also preserves the coherence of the final animations, which are reconstructed from the i nput assets.\n\nOur method allows content creators to reuse valuable, care fully designed assets for new ready-to-use creations while preserving most of the hand-crafted subtleties of models authored by digital artists. As shown in the accompanying video, it allows for drastically cutting the tim e needed to obtain the final result.\n\nRegistration Category: FULL ACCESS , EXPERIENCE PLUS ACCESS, EXPERIENCE ACCESS, TRADE EXHIBITOR\n\nLanguage: ENGLISH\n\nFormat: IN-PERSON URL:https://sa2022.siggraph.org/en/full-program/?id=papers_434&sess=sess15 3 END:VEVENT END:VCALENDAR