BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Seoul X-LIC-LOCATION:Asia/Seoul BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:KST DTSTART:18871231T000000 DTSTART:19881009T020000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20230103T035348Z LOCATION:Room 324\, Level 3\, West Wing DTSTART;TZID=Asia/Seoul:20221208T170000 DTEND;TZID=Asia/Seoul:20221208T183000 UID:siggraphasia_SIGGRAPH Asia 2022_sess167@linklings.com SUMMARY:Appearance Modeling and Capture DESCRIPTION:Technical Communications, Technical Papers\n\nThe presentation s will be followed by a 30-min Interactive Discussion Session at Room 325- CD.\n\nThe Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive tec hniques. Technical Papers are published as a special issue of ACM Transact ions on Graphics. In addition to papers selected by the SIGGRAPH Asia 2022 Technical Papers Jury, the conference presents papers that have been publ ished in ACM Transactions on Graphics during the past year. Accepted paper s adhere to the highest scientific standards.\n\nThe Technical Communicati ons program is a premier forum for presenting the latest developments and research still in progress. Leading international experts in academia and industry present work that showcase actual implementations of research ide as, works at the crossroads of computer graphics with computer vision, mac hine learning, HCI, VR, CAD, visualization, and many others.\n\nWoven Fabr ic Capture from a Single Photo\n\nJin, Wang, Hasan, Guo, Marschner...\n\nD igitally reproducing the appearance of woven fabrics is important in many applications of realistic rendering, from interior scenes to virtual chara cters. However, designing realistic shading models and capturing real fabr ic samples are both challenging tasks. Previous work ranges from applying gen...\n\n---------------------\nMetappearance: Meta-Learning for Visual A ppearance Reproduction\n\nFischer, Ritschel\n\nThere currently exist two m ain approaches to reproducing visual appearance using Machine Learning (ML ): The first is training models that generalize over different instances o f a problem, e.g., different images of a dataset. As one-shot approaches, these offer fast inference, but often fall short in...\n\n---------------- -----\nPivotal Tuning for Latent-based editing of Real Images\n\nRoich, Mo kady, Bermano, Cohen-Or\n\nWe bridge the distortion-editability tradeoff i n StyleGAN inversion. By slightly altering the generator, an out-of-domain image is faithfully mapped into an in-domain latent code. The key idea is Pivotal Tuning — a brief training process that preserves the editing qual ity of an in-domain laten...\n\n---------------------\nMIPNet: Neural Norm al-to-Anisotropic-Roughness MIP mapping\n\nGauthier, Faury, Levallois, Tho nat, Thiery...\n\nWe present MIPNet, a novel approach for SVBRDF mipmappin g which preserves material appearance under varying view distances and lig hting conditions. As in classical mipmapping, our method explicitly encode s the multiscale appearance of materials in a SVBRDF mipmap pyramid. To do so, we use a tensor-b...\n\n---------------------\nTileGen: Tileable, Con trollable Material Generation and Capture\n\nZhou, Hasan, Deschaintre, Gue rrero, Sunkavalli...\n\nRecent methods (e.g. MaterialGAN) have used uncond itional GANs to generate per-pixel material maps, or as a prior to reconst ruct materials from input photographs. These models can generate varied ra ndom material appearance, but do not have any mechanism to constrain the g enerated material to a speci...\n\n---------------------\nAffine-Transform ed Ray Alignment for Fast Ray Traversal\n\nNishidate, Fujishiro\n\nWe prop ose affine-transformed ray alignment, an error-free method to accelerate r ay traversal by aligning multiple rays into a single ray. This method can reduce time complexity with a simple implementation.\n\n------------------ ---\nGloss management for consistent reproduction of real and virtual obje cts\n\nChen, Piovarci, Wang, Seidel, Didyk...\n\nA good match of material appearance between real-world objects and their digital on-screen represen tations is critical for many applications such as fabrication, design, and e-commerce. However, faithful appearance reproduction is challenging, esp ecially for complex phenomena, such as gloss. In most...\n\n\nRegistration Category: FULL ACCESS, ON-DEMAND ACCESS\n\nLanguage: ENGLISH\n\nFormat: I N-PERSON, ON-DEMAND END:VEVENT END:VCALENDAR