#SIGGRAPHAsia | #SIGGRAPHAsia2022
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About SIGGRAPH Asia
Facts & Figures
SIGGRAPH Asia 2022 Committee
Art Gallery Committee
Computer Animation Festival Committee
Emerging Technologies Committee
Games Committee
Real-Time Live! Committee
Technical Papers Committee
XR Committee
The Organizers From Koelnmesse
Supporters & Partners
Subscribe To Mailing List
Contact Us
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SIGGRAPH Asia 2023
Bidding for SIGGRAPH Asia
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EVENT NAME
SIGGRAPH Asia 2022
DATE
Conference: | 6 - 9 December 2022 |
Exhibition: | 7 - 9 December 2022 |
SPONSORED BY
ACM SIGGRAPH
ORGANIZER
Koelnmesse Pte Ltd (Singapore)
EVENT FREQUENCY
Annual, Rotate around the Asia Pacific region
VENUE
EXCO, Daegu, South Korea
CONFERENCE PROGRAMS
- Art Gallery
- Birds of a Feather
- Business & Innovation Symposium
- Computer Animation Festival
- Courses
- Emerging Technologies
- Games
- Posters
- Real-Time Live!
- Technical Communications
- Technical Papers
- XR
VISITOR PROFILE
SEGMENTS Advertising / Marketing Animation Architecture, Industrial, Urban Automotive Banking / Financial Broadcast, Film/TV Production Cinematography / Photography Computer Graphics Education / Training Electronics Enterprise / Commercial Games Government / Association Immersive Reality (AR/VR/Mix Reality) Information Technology Media / Entertainment Manufacturers (Hardware) Multimedia Production & Services Post-Production Public Relations / Communications Visual Effects |
ROLES Analyst Artist / Illustrator (Animation, Computer Graphics, Digital, Visual Effects) Architect Designers (Architecture, Graphic, Industrial, Interior, Product) Digital Innovator Developers (Application, Games, Software, Web) Distributor / Reseller Educator / Professor Engineer Digital Video / Film Maker Investors Programmer Publisher Researcher / Scientist Press / Publisher Student (University, PhD Candidate) Top Management (CEO, CTO, Director) |
EXHIBIT SEGMENTS
- Animation & Visual Effects, Hardware, Software, Post Production & Solutions associated with Computer Graphics.
- Interactive & Innovative Technologies including Virtual Reality, Motion Capture, 3D Printing and Gaming Technologies.
- High Performance Computing including Visualization, Big Data, Cloud Based System and Solutions.
- Education, Training & Research in Computer Graphics, Science, Technology, Media Arts and Digital Media.
For more information, please contact:
SIGGRAPH Asia 2022 Exhibition Management