Boris Oreshkin
Boris is a lead research scientist at Unity Technologies, developing machine learning tools for AI assisted character animation in games. His latest work focused on empowering non-professional animators to create professional quality content by providing them with advanced tools combining deep learning and effective UI/UX integration in Unity. Boris has 15 years of experience in academic and industrial R&D covering areas of machine learning, signal processing, time series analysis and forecasting, image processing, data science, 3D modeling. His research interests include learning with limited labels, weakly and self-supervised learning, multi-modal information processing and time-series information processing on graphs.