Nico Pietroni is a senior lecturer in the School of Software within FEIT at UTS. His research focus is on the fields of computer graphics and geometry processing. He investigates concepts and practical algorithms for creating and manipulating digital shape representation. Nico is interested in how geometry processing intersects with architecture, artistic modelling, and digital fabrication. His primary goal is to push the boundaries of current industrial production pipelines by exploiting the theoretical foundations in geometry processing. His research includes mesh parametrization, surface abstraction, and global optimization applied to the entertainment industry, digital fabrication, and architectural geometry.