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Taylor Carrasco forged his career in games and film in 2007, developing pipeline tools in Python for LeapFrog and Zynga as well as a variety of startups. At Weta Digital, he used Python to augment Maya, Nuke, and Houdini to create next-generation visuals on over 15 feature films from Avatar to Mortal Engines. He holds a Bachelor of Science in Visual and Game Programming and is currently finishing an MBA specialising in Digital Transformation. He currently works as a Lecturer at Massey University in Visual Effects, with his research focused on emergent motion through spatial and data analysis.