Technical Papers: Technical Papers Fast-Forward
Event TypeTechnical Papers
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TimeTuesday, 6 December 202210:00am - 12:00pm KST
DescriptionA 2-hour preview session of all Technical Papers will also be held on the first day of the event where author(s) of each paper get less than a minute to wow the attendees with a brief overview of their work.

The Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. Technical Papers are published as a special issue of ACM Transactions on Graphics. In addition to papers selected by the SIGGRAPH Asia 2022 Technical Papers Jury, the conference presents papers that have been published in ACM Transactions on Graphics during the past year. Accepted papers adhere to the highest scientific standards.
Presentations
Learning Virtual Chimeras by Dynamic Motion Reassembly
Control VAE: Model-Based Learning of Generative Controllers for Physics-Based Characters
MoRig: Motion-Aware Rigging of Character Meshes from Point Clouds
Motion In-betweening via Two-stage Transformers
QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars
Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generation
SurfaceVoronoi: Efficiently Computing Voronoi Diagrams Over Mesh Surfaces with Arbitrary Distance Solvers
Compressing Geodesic Information for Fast Point-to-Point Geodesic Distance Queries
Augmented Paths and Reodesics for Topologically-Stable Matching
SHRED: 3D Shape Region Decomposition with Learned Local Operations
3QNet: 3D Point Cloud Geometry Quantization Compression Network
Differentiable Rendering of Neural SDFs through Reparameterization
Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing
Differentiable rendering using RGBXY derivatives and optimal transport
Depth of Field Aware Differentiable Rendering
Efficient Differentiation of Pixel Reconstruction Filters for Path-Space Differentiable Rendering
Differentiable Point-Based Radiance Fields for Efficient View Synthesis
Sprite-from-Sprite: Cartoon Animation Decomposition with Self-supervised Sprite Estimation
PopStage: The Generation of Stage Cross-Editing Video based on Spatio-Temporal Matching
Text2Light: Zero-shot Text-driven HDR Panorama Generation
DynaGAN: Dynamic Few-shot Adaptation of GANs to Multiple Domains
Dr.3D: Adapting 3D GANs to Artistic Drawings
Make Your Own Sprites: Aliasing-Aware and Cell-Controllable Pixelization
Pattern-Based Cloth Registration and Sparse-View Animation
DeepMVSHair: Deep Hair Modeling from Sparse Views
Learning Reconstructability for Drone Aerial Path Planning
Asynchronous Collaborative Autoscanning with Mode Switching for Multi-Robot Scene Reconstruction
Affordable Spectral Measurements of Translucent Materials
Reconstructing Personalized Semantic Facial NeRF Models From Monocular Video
Fast Dynamic Radiance Fields with Time-Aware Neural Voxels
FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editing
Neural Point Catacaustics for Novel-View Synthesis of Reflections
NeuLighting: Neural Lighting for Free Viewpoint Outdoor Scene Relighting with Unconstrained Photo Collections
Lightweight Neural Basis Functions for All-Frequency Shading
Efficient Light Probes for Real-time Global Illumination
Animatomy: an Animator-centric, Anatomically Inspired System for 3D Facial Modeling, Animation and Transfer
Video-driven Neural Physically-based Facial Asset for Production
Masked Lip-Sync Prediction by Audio-Visual Contextual Exploitation in Transformers
VOCAL: Vowel and Consonant Layering for Expressive Animator-Centric Singing Animation
Rhythmic Gesticulator: Rhythm-Aware Co-Speech Gesture Synthesis with Hierarchical Neural Embeddings
PADL: Language-Directed Physics-Based Character Control
VToonify: Controllable High-Resolution Portrait Video Style Transfer
Disentangled Image Colorization via Global Anchors
UniColor: A Unified Framework for Multi-Modal Colorization with Transformer
MyStyle: A Personalized Generative Prior
Reference Based Sketch Extraction via Attention Mechanism
StyleBin: Stylizing Video by Example in Stereo
AgileAvatar: Stylized 3D Avatar Creation via Cascaded Domain Bridging
SCULPTOR: Skeleton-Consistent Face Creation Using a Learned Parametric Generator
Rapid Face Asset Acquisition with Recurrent Feature Alignment
Geo-metric: A Perceptual Dataset of Distortions on Faces
LaplacianFusion: Detailed 3D Clothed-Human Body Reconstruction
An Implicit Parametric Morphable Dental Model
Color-Perception-Guided Display Power Reduction for Virtual Reality
Computing Medial Axis Transform with Feature Preservation via Restricted Power Diagram
Display Size and Targeting Performance: Small Hurts, Large May Help
Realistic Luminance in VR
Impact of correct and simulated focus cues on perceived realism
The Continuity of Locomotion: Rethinking Conventions for Locomotion and Its Visualization in Shared Virtual Reality Spaces
Pupil-aware Holography
Implicit Conversion of Manifold B-Rep Solids by Neural Halfspace Representation
Planar panels and planar supporting beams in architectural structures
Technical Papers Fast Forward Presenter
$S^3$-Slicer: A General Slicing Framework for Multi-Axis 3D Printing
Assemble Them All: Physics-Based Planning for Generalizable Assembly by Disassembly
Reconstructing editable prismatic CAD from rounded voxel models
CAD2Sketch: Generating Concept Sketches from CAD Sequences
Differentiable Simulation of Inertial Musculotendons
Simulation of Hand Anatomy Using Medical Imaging
Shape from Release: Inverse Design and Fabrication of Controlled Release Structures
Isotropic ARAP energy using Cauchy-Green invariants
Breaking Good: Fracture Modes for Realtime Destruction
Fast Stabilization of Inducible Magnet Simulation
Progressive Simulation for Cloth Quasistatics
Motion Guided Deep Dynamic 3D Garments
Neural Cloth Simulation
Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester
Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing
A Biologically Inspired Hair Aging Model
Learning to Generate 3D Shapes from a Single Example
Neural Wavelet-domain Diffusion for 3D Shape Generation
CLIP-Mesh: Generating textured meshes from text using pretrained image-text models
Scene Synthesis from Human Motion
LayoutEnhancer: Generating Good Indoor Layouts from Imperfect Data
Exact 3D Path Generation via 3D Cam-Linkage Mechanisms
NeuralRoom: Geometry-Constrained Neural Implicit Surfaces for Indoor Scene Reconstruction
Shape Completion with Points in the Shadow
Stochastic Poisson Surface Reconstruction
RFEPS: Reconstructing Feature-line Equipped Polygonal Surface
A Neural Galerkin Solver for Accurate Surface Reconstruction
DeepJoin: Learning a Joint Occupancy, Signed Distance, and Normal Field Function for Shape Repair
Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation
LuisaRender: A High-Performance Rendering Framework with Layered and Unified Interfaces on Stream Architectures
QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction
ICARUS: A Specialized Architecture for Neural Radiance Fields Rendering
Human Performance Modeling and Rendering via Neural Animated Mesh
Neural Parameterization for Dynamic Human Head Editing
Fluidic Topology Optimization with an Anisotropic Mixture Model
A Monte Carlo Method for Fluid Simulation
Hidden Degrees of Freedom in Implicit Vortex Filaments
Fast Octree Neighborhood Search for SPH Simulations
Curl-Flow: Boundary-Respecting Pointwise Incompressible Velocity Interpolation for Grid-Based Fluids
Position-Based Surface Tension Flow
Stitch it in Time: GAN-Based Facial Editing of Real Videos
VideoReTalking: Audio-based Lip Synchronization for Talking Head Video Editing In the Wild
NeRFFaceEditing: Disentangled Face Editing in Neural Radiance Fields
Production-Ready Face Re-Aging for Visual Effects
Neural Photo-Finishing
Water Simulation and Rendering from a Still Photograph
Metappearance: Meta-Learning for Visual Appearance Reproduction
Woven Fabric Capture from a Single Photo
MIPNet: Neural Normal-to-Anisotropic-Roughness MIP mapping
TileGen: Tileable, Controllable Material Generation and Capture
Pivotal Tuning for Latent-based editing of Real Images
Technical Papers Fast Forward Presenter
Gloss management for consistent reproduction of real and virtual objects
BoolSurf : Boolean Operations on Surfaces
Interactive and Robust Mesh Booleans
Hierarchical Layout Blending with Recursive Optimal Correspondence
SkinMixer: Blending 3D Animated Models
Declarative Specification for Unstructured Mesh Editing Algorithms
MeshTaichi: A Compiler for Efficient Mesh-based Operations
Globally Injective Flattening via a Reduced Harmonic Subspace
Isometric Energies for Recovering Injectivity in Constrained Mapping
Fast Editing of Singularities in Field-Aligned Stripe Patterns
High-Order Directional Fields
Green Coordinates for Triquad Cages in 3D
Efficient Neural Radiance Fields for Interactive Free-viewpoint Video
ElastoMonolith: A Monolithic Optimization-based Liquid Solver for Contact-Aware Elastic-Solid Coupling
Hydrophobic and Hydrophilic Solid-Fluid Interaction
Efficient Neural Style Transfer for Volumetric Simulations
Mixed Variational Finite Elements for Implicit Simulation of Deformables
Differentiable Hybrid Traffic Simulation
Versatile Control of Fluid-Directed Solid Objects Using Multi-Task Reinforcement Learning
Technical Papers Fast Forward Presenter
Physical Interaction: Reconstructing Hand-object Interactions with Physics
Interactive exploration of tension-compression mixed shells
Continuous deformation based panelization for design rationalization
DifferSketching: How Differently Do People Sketch 3D Objects?
Capturing and Animation of Body and Clothing from Monocular Video
Reconstructing Hand-Held Objects from Monocular Video
Deep Adaptive Sampling and Reconstruction using Analytic Distributions
Gaussian Blue Noise
Unbiased Caustics Rendering Guided by Representative Specular Paths
Marginal Multiple Importance Sampling
Scalable multi-class sampling via filtered sliced optimal transport
Neural James-Stein Combiner for Unbiased and Biased Renderings
Direct acquisition of volumetric scattering phase function using speckle correlations
Look-Ahead Training with Learned Reflectance Loss for Single-Image SVBRDF Estimation
FloRen: Real-time High-quality Human Performance Rendering via Appearance Flow Using Sparse RGB Cameras
VIINTER: View Interpolation With Implicit Neural Representations of Images
Constant Time Median Filter using 2D Wavelet Matrix
UmeTrack: Unified multi-view end-to-end hand tracking for VR
Force-Aware Interface via Electromyography for Natural VR/AR Interaction
Neural Brushstroke Engine: Learning a Latent Style Space of Interactive Drawing Tools
IDE-3D: Interactive Disentangled Editing for High-Resolution 3D-aware Portrait Synthesis
NeuralMarker: A Framework for Learning General Marker Correspondence
H❤️rtDown: Document Processor for Executable Linear Algebra Papers